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Stalker call of pripyat complete vs vanilla
Stalker call of pripyat complete vs vanilla





stalker call of pripyat complete vs vanilla
  1. Stalker call of pripyat complete vs vanilla install#
  2. Stalker call of pripyat complete vs vanilla mod#
  3. Stalker call of pripyat complete vs vanilla full#

Patience? Staying behind cover in a firefight because the game feels like you are running around with 1 HP just to get thrown nades ar that will 100% hit you and so on. Also you are literally a bullet and nade magnet. Grinding upon hours for Ru's to repair weapons.

Stalker call of pripyat complete vs vanilla mod#

Its a great mod yes but i don't like to play it cause it is simply unbalanced economy-wise. AF: Fallout acid rain sound is now properly commented.For me though.

Stalker call of pripyat complete vs vanilla install#

'Artifact hunter' is not given immediately after install anymore.

  • Blowout wave disappears when anabiotic drug is used to survive the blowout.
  • It is possible to survive blowout with 'Marked by Zone' achievement no matter which blowout option is chosen during install.
  • For Ultra textures option it should save around 400MB. It should now require 1/4 less RAM than v2.0.
  • Stripped alpha channel from all sky textures.
  • Acidic fallout degrades the armor/helmet.
  • Lots and lots and lots minor tweaks and fixes.
  • Some 'easter eggs' added like distant storms or Perseid meteors that can be spotted during the clear nights.
  • They try to hide when the events occur and they can be harmed by them.
  • Armour and drug protection is now effective against blowouts, psi storms and fallouts.
  • The sky won't quickly back to clear just after the blowout.
  • Improved sky textures quality (nights, blowout etc.).
  • All sky textures re-rendered and re-edited to match the correct sun position.
  • Correct sun position (sunrise to the east, sunset to the west).
  • Included Ambient Audio Overhaul Core by imperialreign.
  • In game settings for night brightness, weather periods length and balance settings, NPC fate, event warnings etc.
  • Fallout - radioactive and chemical fallouts happen from time to time.
  • Various NPCs fate after blowout (those not in the cover). New sound and environment effects created by imperialreign.
  • Blowout - replaced vanilla blowout sequence.
  • on clear day the distant object are sharp but fog will blur them.
  • Reduced vision distance for storms (x0.6), fog (x0.4) and thick fog (x0.1).ĭOF is changing with vision distance and depends on the weather.
  • Increased vision distance for clear (x3), partly cloudy(x3) and cloudy(x2) weathers.
  • 140+ new rendered photorealistic sky-cube textures featuring skyline with Chernobyl NPP, Limansk radar and Red Forest Brainscorcher.
  • Stalker call of pripyat complete vs vanilla full#

    Full weather cycle (static) for Jupiter Underground.Pripyat is rainy and stormy so don't expect much sun there. Jupiter is mostly clear with more storms. Zaton is often foggy as it is a swamp like area. Different weather balance graphs for each area.The weather still changes from hour to hour within each period. There are now 2 main weathers cycles, good and bad. Longer nights with the real moon that casts dynamic shadows and change the phases.Accurate sun position according to geographical (Chernobyl location) and astronomical (as for 15 Aug) data.There are now 7 (instead of 4) weather cycles (clear, partly cloudy, foggy, very foggy, cloudy, rainy and stormy).3 additional dynamic weather cycles (partly cloudy, foggy, very foggy).Vortexes could spawn artefacts (although possibility to spawn is quite low - 5%) so after the psi storm don't forget to sweep the area with your detector. Decent armor/drugs protection reduces the mind damage but the vortexes are still dangerous as they generate hi-voltage electrostatic damage in close distance. Psi radiation cumulates in vortexes which generate high psi levels when they discharge. Psi storms are the new kind of weather anomaly that is very dangerous to unequipped stalkers. Acidic fallout very quickly degrades the armor/helmets.

    stalker call of pripyat complete vs vanilla

    The nearest cover is shown on the minimap when radiation or biohazard levels become deadly. They can cause significant damage if player caught in the open without decent protection from armor, artifacts or drugs. The Zone is now even more hostile as radioactive and acidic fallouts occur from time to time. It also features blowout waves based on those seen in Clear Sky intro. This part of the mod replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. Sun position has been fixed and now you can see the sun actually setting to the west and rising to the east. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. Call Of Pripyat that tweaks and expands the vanilla weather system to be more realistic and various.







    Stalker call of pripyat complete vs vanilla